Player Name & Pronouns:Amy, she/her Preferred Communication: Plurk @ amyorama or PM
Character Name & Journal: Laurie "Wallflower" Collins, amyorama Guild Affiliation: Undecided, will stall. She leans towards ideas of heroism, but has a healthy skepticism for new worlds and their organizations.
Character Motivations & IC/OOC Goals: Laurie is (was, at least) dead in her canon, and she knows this. She's also a CRAU from a previous game, so she's lived with this fact for several years and is used to the concept that her vanishing from whatever pocket universe she's in spells the end. She attempted to return to her home-world via promised safe travels from goddess-bots, but she wound up here instead! She'll focus on moving forward and establishing herself where she's allowed to live. Bonus points if she gets to write and becomes a productive member of society or whatever.
Plot/CR Hooks: Laurie is a mutant! She already has superpowers and knows how to use them. Her power is pheromone emission, which she can use to manipulate the emotions (and some additional, physical reactions) of others. Need a chill pill? Get a whiff of your girl over here. Need some practical, superheroing experience? Laurie briefly led her last world's version of the Justice League (after everyone better suited left, but whatever). She's also got friends and adjacent (Josh, David, fellow mutants) here and knows versions of a few characters from her last game, if anyone's interested in pursuing that.
Laurie Collins | Marvel Comics
Preferred Communication: Plurk @
Character Name & Journal: Laurie "Wallflower" Collins,
Guild Affiliation: Undecided, will stall. She leans towards ideas of heroism, but has a healthy skepticism for new worlds and their organizations.
Character Motivations & IC/OOC Goals: Laurie is (was, at least) dead in her canon, and she knows this. She's also a CRAU from a previous game, so she's lived with this fact for several years and is used to the concept that her vanishing from whatever pocket universe she's in spells the end. She attempted to return to her home-world via promised safe travels from goddess-bots, but she wound up here instead! She'll focus on moving forward and establishing herself where she's allowed to live. Bonus points if she gets to write and becomes a productive member of society or whatever.
Plot/CR Hooks: Laurie is a mutant! She already has superpowers and knows how to use them. Her power is pheromone emission, which she can use to manipulate the emotions (and some additional, physical reactions) of others. Need a chill pill? Get a whiff of your girl over here. Need some practical, superheroing experience? Laurie briefly led her last world's version of the Justice League (after everyone better suited left, but whatever). She's also got friends and adjacent (Josh, David, fellow mutants) here and knows versions of a few characters from her last game, if anyone's interested in pursuing that.