Player Name & Pronouns: Nudl, she/her Preferred Communication: DM me at cupnoodles or this journal!
Character Name & Journal: Norman Byrd, violentia Guild Affiliation: Undecided Character Motivations & IC/OOC Goals: Norman will initially be laying low. As the former face of the cult he was raised in, he wants to leave his past behind really badly and is more comfortable in the background rather than drawing attention to himself again. By doing so he believes he can get a better understanding of his surroundings and learn important information. As he is not interested in heroics or villainy, leaving will be his primary goal, however realistic that is. It will be a primary motivation for his early months and will likely persist as his time progresses.
He's had zero close friends since he left the cult he grew up in, and I'm a sucker for developing CR, so that would be my favorite thing to explore: actually opening up to people and stop hiding his past so deep in the closet.
While Norman puts his own self-interests first, he is a homicide detective and may be persuaded to take up similar positions of work to earn money / better acquaint himself with his surroundings.
Plot/CR Hooks: When he was in the cult, a surgery was performed to carve symbols on the inside of his soul to give him weird abilities. In-game, they will be limited to wearing the skin of Eldritch-y monsters and temporarily gaining their powers and weaknesses. (Will be finishing the list of monsters soon!) If your character is magically inclined, this ability might be of interest. If your character is up to no good, he might be interested in keeping tabs just in case the trouble stops him getting to go home, somehow.
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Preferred Communication: DM me at
Character Name & Journal: Norman Byrd,
Guild Affiliation: Undecided
Character Motivations & IC/OOC Goals: Norman will initially be laying low. As the former face of the cult he was raised in, he wants to leave his past behind really badly and is more comfortable in the background rather than drawing attention to himself again. By doing so he believes he can get a better understanding of his surroundings and learn important information. As he is not interested in heroics or villainy, leaving will be his primary goal, however realistic that is. It will be a primary motivation for his early months and will likely persist as his time progresses.
He's had zero close friends since he left the cult he grew up in, and I'm a sucker for developing CR, so that would be my favorite thing to explore: actually opening up to people and stop hiding his past so deep in the closet.
While Norman puts his own self-interests first, he is a homicide detective and may be persuaded to take up similar positions of work to earn money / better acquaint himself with his surroundings.
Plot/CR Hooks: When he was in the cult, a surgery was performed to carve symbols on the inside of his soul to give him weird abilities. In-game, they will be limited to wearing the skin of Eldritch-y monsters and temporarily gaining their powers and weaknesses. (Will be finishing the list of monsters soon!) If your character is magically inclined, this ability might be of interest. If your character is up to no good, he might be interested in keeping tabs just in case the trouble stops him getting to go home, somehow.