Player Name & Pronouns: shikki they/them Preferred Communication: minimoffs @ plurk
Character Name & Journal: damian wayne (injustice) batricide Guild Affiliation: Damian is probably going to sign up with the Guardian Alliance the moment he gets there, become disgusted at the very notion of the guild system and how buddy-buddy they are, and split off. Character Motivations & IC/OOC Goals:
HE... DOESN'T KNOW ANYMORE?
Damian caught in the midst of the world's shittiest custody battle between his biological father and his chosen father, serving as Superman's right hand and surrogate son. And he's... maybe... starting to catch on to the fact that he's been on the wrong side of things. But he's his father's son and stubbornness and fear drive him more than he'll ever admit.
Damian's stance on super-criminals is that they need to be put somewhere they can't hurt anyone else. This doesn't always mean killing them. If he can secure them somewhere they won't escape and kill again, he'll do that. If he can't then he views it as the only recourse that guarantees no more innocent people will die.
Being here will be a nice change of pace for him but any relief he feels will be washed away by the subtle but persistent anxiety that someone is going to come in and destroy it.
Plot/CR Hooks: Damian's the genetic son of Batman so he has all the skills of Batman. He also has slightly better social skills.
He spent about a year and change in Meadowlark which has further improved his capacity to be a person when around other people. He's got a budding desire to take charge and be a leader, not be puppeted by the people around him. He's also got chronic daddy issues and won't hesitate to jump in and agree that his father is an asshole.
If you need a tech guy / a field medic / someone to train you in how to do this superhero thing and not get killed - he's the only Robin in his world who hasn't died so he's probably your guy!
Also if you want someone to argue with you over the morality of murder THIS IS YOUR DUDE. I'd love for him to really REALLY get into it with someone, cede their point, and then immediately get grievously wounded by the villain in question.
His powers are also super built for CR and player plots. AND HE HAS A ROBOT ARM???
BLUE GOD POWERS. Damian's rage sets him on fire. This power isn't exceptionally powerful or potent. The best he can do is channel it into a fist - it's more of a hindrance than a benefit, he usually ends up catching himself on fire.
He also possesses an empathy bond that will activate should he come into contact with someone else who was given this blessing. This power may expand out in the future.
A SPARK OF MAGIC. attribute will manifest in the ability for Damian to learn magic. I'd like to make this a CR focused ability - if Damian has deep CR with your character, he'll automatically be granted a spell based upon the relationship. This power will be quite limited in scope and so no power will be particularly grand. At best, he might be able to teleport directly to that person, conjure a small rainstorm, etc. Small things meant to solidify the connection rather than anything that could change the flow of battle.
It will also focus heavily on cross-canon CR. Meaning that he will not gain any abilities from anyone he's bonded with in canon or from the extended DC Universe, only from other universes. His own power is a limited transformation based upon how he feels about himself. Which is that he's a poor imitation of his father. What this means is he can summon a pair of bat wings.
As his opinion of himself changes, this might revert to a pair of drab Robin wings for when he's feeling lost, or a set of enormous raven wings for when he feels particularly secure as Nightwing.
LAZARUS BLOOD. Damian will find that when he bleeds, he bleeds green, glowing lazarus water. Damian's blood will also possess the healing benefits of a pit - and those same drastic side-effects. The blood cannot heal internal injuries as it has to be applied directly onto the injury. Blood for blood, the cost of his family's magic. Your mind in exchange for a life long-lived.
The nearer to death you are when you're exposed to his blood, the more likely it is that you'll succumb to a form of Pit Madness. This effect can last anywhere from a few hours to a few days. Anyone who takes on this effect will be disoriented, impulsive, and prone to sudden outbursts of aggression.
no subject
Preferred Communication: minimoffs @ plurk
Character Name & Journal: damian wayne (injustice)
Guild Affiliation: Damian is probably going to sign up with the Guardian Alliance the moment he gets there, become disgusted at the very notion of the guild system and how buddy-buddy they are, and split off.
Character Motivations & IC/OOC Goals:
HE... DOESN'T KNOW ANYMORE?
Damian caught in the midst of the world's shittiest custody battle between his biological father and his chosen father, serving as Superman's right hand and surrogate son. And he's... maybe... starting to catch on to the fact that he's been on the wrong side of things. But he's his father's son and stubbornness and fear drive him more than he'll ever admit.
Damian's stance on super-criminals is that they need to be put somewhere they can't hurt anyone else. This doesn't always mean killing them. If he can secure them somewhere they won't escape and kill again, he'll do that. If he can't then he views it as the only recourse that guarantees no more innocent people will die.
Being here will be a nice change of pace for him but any relief he feels will be washed away by the subtle but persistent anxiety that someone is going to come in and destroy it.
Plot/CR Hooks: Damian's the genetic son of Batman so he has all the skills of Batman. He also has slightly better social skills.
He spent about a year and change in Meadowlark which has further improved his capacity to be a person when around other people. He's got a budding desire to take charge and be a leader, not be puppeted by the people around him. He's also got chronic daddy issues and won't hesitate to jump in and agree that his father is an asshole.
If you need a tech guy / a field medic / someone to train you in how to do this superhero thing and not get killed - he's the only Robin in his world who hasn't died so he's probably your guy!
Also if you want someone to argue with you over the morality of murder THIS IS YOUR DUDE. I'd love for him to really REALLY get into it with someone, cede their point, and then immediately get grievously wounded by the villain in question.
His powers are also super built for CR and player plots. AND HE HAS A ROBOT ARM???
BLUE GOD POWERS. Damian's rage sets him on fire. This power isn't exceptionally powerful or potent. The best he can do is channel it into a fist - it's more of a hindrance than a benefit, he usually ends up catching himself on fire.
He also possesses an empathy bond that will activate should he come into contact with someone else who was given this blessing. This power may expand out in the future.
A SPARK OF MAGIC. attribute will manifest in the ability for Damian to learn magic. I'd like to make this a CR focused ability - if Damian has deep CR with your character, he'll automatically be granted a spell based upon the relationship. This power will be quite limited in scope and so no power will be particularly grand. At best, he might be able to teleport directly to that person, conjure a small rainstorm, etc. Small things meant to solidify the connection rather than anything that could change the flow of battle.
It will also focus heavily on cross-canon CR. Meaning that he will not gain any abilities from anyone he's bonded with in canon or from the extended DC Universe, only from other universes. His own power is a limited transformation based upon how he feels about himself. Which is that he's a poor imitation of his father. What this means is he can summon a pair of bat wings.
As his opinion of himself changes, this might revert to a pair of drab Robin wings for when he's feeling lost, or a set of enormous raven wings for when he feels particularly secure as Nightwing.
LAZARUS BLOOD. Damian will find that when he bleeds, he bleeds green, glowing lazarus water. Damian's blood will also possess the healing benefits of a pit - and those same drastic side-effects. The blood cannot heal internal injuries as it has to be applied directly onto the injury. Blood for blood, the cost of his family's magic. Your mind in exchange for a life long-lived.
The nearer to death you are when you're exposed to his blood, the more likely it is that you'll succumb to a form of Pit Madness. This effect can last anywhere from a few hours to a few days. Anyone who takes on this effect will be disoriented, impulsive, and prone to sudden outbursts of aggression.