Player Name & Pronouns: Kathrine | she/they Preferred Communication:chocolateisbrainfood Please let me know before you add me on plurk. I get weird friend requests and tend to ignore if I'm not expecting one.
Character Name & Journal: Duke Thomas (Batman: Wayne Family Adventures) | lightmyself Guild Affiliation: He could potentially be swayed to join the Alliance if he gets enough of a Justice League vibe, but he's also really not into the whole Government Runs Things deal. So it's a toss up.
Character Motivations & IC/OOC Goals: Duke is motivated by helping others and stepping in where he thinks the government fails to protect the most marginalized and at risk. In game, his goals will be finding where he fits in, possibly having to revise his idea as the Daytime Hero, and figuring out what is going on with the mess that is all of these people who are-but-aren't his family. OOC, I am very much interested in putting Duke through the ringer for the sake of drawing out the more stubborn and even defiant sides of him that are lessened in his canon because he's more concerned with being accepted by his new family and doesn't want to rock the boat too much.
Plot/CR Hooks: -- Duke is a Bat (the only natural metahuman of the bunch) who works in the daytime, so of course he's a weirdo. -- He's potentially going to school, but that might involve too much government involvement for him. -- As far as him helping in other plots, he can be earnest and really does want to help and be part of something bigger than himself. He is good support and will back someone up or can be dragged into crazy plots/plans even if he didn't intend it to happen. -- Would love to take advantage of Duke's abilities and his lack of control in them to keep working on that to have some fun. -- One of his abilities is temporary power amplification that activates randomly and maybe this could lead to a potential player plot I will be putting more thought into. -- Duke is often the "normal, sane" one in a group until people realize just how he's crazy in a different way and that could be fun to play around with if put with characters that come across crazier at first look. -- PHOTOKINETIC POWERS. They could definitely come in handy being stuck in the dark caves? His powers include absorbing darkness to make the surrounding area lighter/bright and emitting energy himself like a flashlight.
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Preferred Communication:
Please let me know before you add me on plurk. I get weird friend requests and tend to ignore if I'm not expecting one.
Character Name & Journal: Duke Thomas (Batman: Wayne Family Adventures) |
Guild Affiliation: He could potentially be swayed to join the Alliance if he gets enough of a Justice League vibe, but he's also really not into the whole Government Runs Things deal. So it's a toss up.
Character Motivations & IC/OOC Goals:
Duke is motivated by helping others and stepping in where he thinks the government fails to protect the most marginalized and at risk. In game, his goals will be finding where he fits in, possibly having to revise his idea as the Daytime Hero, and figuring out what is going on with the mess that is all of these people who are-but-aren't his family. OOC, I am very much interested in putting Duke through the ringer for the sake of drawing out the more stubborn and even defiant sides of him that are lessened in his canon because he's more concerned with being accepted by his new family and doesn't want to rock the boat too much.
Plot/CR Hooks:
-- Duke is a Bat (the only natural metahuman of the bunch) who works in the daytime, so of course he's a weirdo.
-- He's potentially going to school, but that might involve too much government involvement for him.
-- As far as him helping in other plots, he can be earnest and really does want to help and be part of something bigger than himself. He is good support and will back someone up or can be dragged into crazy plots/plans even if he didn't intend it to happen.
-- Would love to take advantage of Duke's abilities and his lack of control in them to keep working on that to have some fun.
-- One of his abilities is temporary power amplification that activates randomly and maybe this could lead to a potential player plot I will be putting more thought into.
-- Duke is often the "normal, sane" one in a group until people realize just how he's crazy in a different way and that could be fun to play around with if put with characters that come across crazier at first look.
-- PHOTOKINETIC POWERS. They could definitely come in handy being stuck in the dark caves? His powers include absorbing darkness to make the surrounding area lighter/bright and emitting energy himself like a flashlight.