Entry tags:
OOC INTRO & PLOTTING
OOC INTRO & PLOTTING
HELLO, HEROES AND VILLAINS! Welcome to
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Central City —
A new confluence is the last thing anyone expected — especially not two within a single week. First in Little Love (the Test Drive Meme), and then in Central City (tomorrow's Arrival log), the oddities of these particular confluences have ground guild activity on both sides to a halt as the metahuman community comes together to solve this mystery.
Ever since the confluence in Little Love, time travellers are reporting that they’re locked in this era - neither magic nor technology appear to be working. Similar reports are pouring in from heroes and villains who hail from alternate universes. All of them appear to be bound to this particular place and time. Seers can no longer see the future spread out before them - things are now chaotic, mutable, constantly shifting and changing.
Metahumans around the world are working to solve this mystery and get the new arrivals home. All the guild members seem (falsely) confident that it won’t be long before they have a breakthrough. Characters are promised that they will be able to go home soon, but in the meantime, are being put up in Central City’s illustrious DIADEM HOTEL.
Lodgings —
The DIADEM HOTEL offers guests the finest home away from home experience you could ever hope for. Their culinary staff are capable of cooking up everything from hotdogs to gourmet cuisine. The pool, lounge, and fitness rooms are all open 24/7.
Characters will be given cell phones with three months of pre-paid unlimited data, and access to the guild networks.
Given the unexpected influx of new guests, arrivals may find their rooms have been double-booked. Hopefully it's a room with two queen-sized beds instead of a king!
Characters are also free to roam CENTRAL CITY and get their bearings, though at the moment, with the guilds distracted and the city doing major repairs following the damage by the Confluence, there is plenty of crime to stop or cause.
As the dust settles and rooms fill up, the GUILDS confer. They will determine that they do not have the manpower to handle this if it's going to be an ongoing problem - and the Diadem is going to run out of rooms. But they can use this to their mutual advantage. Player characters will be offered the chance to join the guilds. Those who join will be offered housing at one of the four major cities, with each one offering a different living experience.
Superzeroes —
The people of Central City are all too familiar with what comes with powers, and some of the locals will be immediately inclined to help, But to others, the new metas' lack of control over their powers makes them a bigger threat than whatever they were trying to stop.
That's right — expect the new metas' surprising powers can go haywire in myriad ways, including property damage and death. Powers may activate unexpectedly, backfire, or similar, even for those who have experience with other kinds of supernatural abilities, even for the well-intentioned heroes among the new arrivals.
The more villainously inclined arrivals may take advantage of the chaos, or of their own new powers, to live out their villainous dreams, making things worse for everyone in the process.
Feel free to develop and use NPCs in your threads!
Please remember to report any major damage your characters directly cause, or incidents that would be noticed by authorities (murders, arson, etc), or things you think other players would take notice of to the PLOTTING post, so we can keep track.
Sticks and Stones—
The upcoming confluence will also have the nasty side-effect of transforming words into spells! It seems to be taking colloquialisms, metaphors, and turns of phrase fairly literally. This effect will last for the rest of the week, so mind your ps and qs!
“A Penny for your thoughts?” for instance, may compel someone to speak their mind if you hand them a coin.
Saying someone is “Strong as an ox” may have them transform temporarily into an ox. “Beat around the bush” may make someone want to start beatboxing around a shrub. Whatever way you want to take it is the right way!
Who Let the Dogs Out?—
Finally, the guardian of the underworld himself is going to be making an appearance. That's right, Cerberus is going to be crashing through Central City. More details will be available at the arrival log, but rest assured three heads are not better than one. You can set up teams to take down each of his heads! We will not be threading this battle out, but we encourage you all to work together to fell the beast.
Getting to Know You
Ever since the confluence in Little Love, time travellers are reporting that they’re locked in this era - neither magic nor technology appear to be working. Similar reports are pouring in from heroes and villains who hail from alternate universes. All of them appear to be bound to this particular place and time. Seers can no longer see the future spread out before them - things are now chaotic, mutable, constantly shifting and changing.
Metahumans around the world are working to solve this mystery and get the new arrivals home. All the guild members seem (falsely) confident that it won’t be long before they have a breakthrough. Characters are promised that they will be able to go home soon, but in the meantime, are being put up in Central City’s illustrious DIADEM HOTEL.
Lodgings —
The DIADEM HOTEL offers guests the finest home away from home experience you could ever hope for. Their culinary staff are capable of cooking up everything from hotdogs to gourmet cuisine. The pool, lounge, and fitness rooms are all open 24/7.
Characters will be given cell phones with three months of pre-paid unlimited data, and access to the guild networks.
Given the unexpected influx of new guests, arrivals may find their rooms have been double-booked. Hopefully it's a room with two queen-sized beds instead of a king!
Characters are also free to roam CENTRAL CITY and get their bearings, though at the moment, with the guilds distracted and the city doing major repairs following the damage by the Confluence, there is plenty of crime to stop or cause.
As the dust settles and rooms fill up, the GUILDS confer. They will determine that they do not have the manpower to handle this if it's going to be an ongoing problem - and the Diadem is going to run out of rooms. But they can use this to their mutual advantage. Player characters will be offered the chance to join the guilds. Those who join will be offered housing at one of the four major cities, with each one offering a different living experience.
Superzeroes —
The people of Central City are all too familiar with what comes with powers, and some of the locals will be immediately inclined to help, But to others, the new metas' lack of control over their powers makes them a bigger threat than whatever they were trying to stop.
That's right — expect the new metas' surprising powers can go haywire in myriad ways, including property damage and death. Powers may activate unexpectedly, backfire, or similar, even for those who have experience with other kinds of supernatural abilities, even for the well-intentioned heroes among the new arrivals.
The more villainously inclined arrivals may take advantage of the chaos, or of their own new powers, to live out their villainous dreams, making things worse for everyone in the process.
Feel free to develop and use NPCs in your threads!
Please remember to report any major damage your characters directly cause, or incidents that would be noticed by authorities (murders, arson, etc), or things you think other players would take notice of to the PLOTTING post, so we can keep track.
Sticks and Stones—
The upcoming confluence will also have the nasty side-effect of transforming words into spells! It seems to be taking colloquialisms, metaphors, and turns of phrase fairly literally. This effect will last for the rest of the week, so mind your ps and qs!
“A Penny for your thoughts?” for instance, may compel someone to speak their mind if you hand them a coin.
Saying someone is “Strong as an ox” may have them transform temporarily into an ox. “Beat around the bush” may make someone want to start beatboxing around a shrub. Whatever way you want to take it is the right way!
Who Let the Dogs Out?—
Finally, the guardian of the underworld himself is going to be making an appearance. That's right, Cerberus is going to be crashing through Central City. More details will be available at the arrival log, but rest assured three heads are not better than one. You can set up teams to take down each of his heads! We will not be threading this battle out, but we encourage you all to work together to fell the beast.
Getting to Know You
Please use the form below to introduce yourself and start plotting:
Bugly's Brat, er, Bart!
Preferred Communication:
Character Name & Journal: Bart Allen/Kid Flash II (
Guild Affiliation: He'll probably sign up with the Alliance, if for no other reason than to keep an eye on things.
Plot/CR Hooks: Bart arrived with his kitten in tow, and will probably continue to use Kat-El as a poster child for pet trauma and social anxiety as well as promoting campaigns like "Don't Shop, Adopt" and TNR programs for feral animals.
His number one addiction is and will forever be video games, and he'll probably also try to recreate his streamer status as the best speedster gamer doing speed-runs you can find. Especially since it feeds back to being able to do more both for showing powers aren't always harmful and damaging and using excess income for various charitable things.
Basically, he's a good kid who always tries to help and find ways to do more to help.
I'm perfectly willing to take TDM stuff as canon as wanted.
Character Motivations: Bart cares. About everyone, their brother, and even their evil twin. And if he feels like he can do something to fix things, he will, no matter how ill-thought out the plan is. Mostly his personal goals are just making sure he has a roof over his head and enough food to fuel his crazy-fast metabolism (and take care of his cat), but after that, it's about everyone else. He's just not that important, really.
Potential Roles: Bart is the pinch hitter, the comic relief, and career sidekick. He doesn't need to be front and center, although he's more than willing to be a Flashy distraction when the need arises. He mostly plays at being an impulsive idiot, but the truth is he retains everything he reads or experiences, and can use it with just a little concentration.
He also never counts anyone out. He may not like that someone has done horrid things, but if they're willing to try to change, he'll give them plenty of chances. Even if it keeps biting him in places the comics code don't allow us to talk about.